Multiplayer Websocket
CheckedEnables real-time, bidirectional communication between multiple clients via persistent WebSocket connections for interactive applications.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add liuchiawei/agent-skills --skill multiplayer-websocket -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
liuchiawei
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned liuchiawei/agent-skills at f5a7853d0d.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- f5a7853d0d
- Scanned
- 2 files, 220 lines
About this skill
What it does
This skill enables real-time, bidirectional communication between multiple clients using WebSockets. It facilitates building interactive applications where data needs to be pushed from the server to connected clients instantly, such as multiplayer games or live dashboards. The skill handles connection management and message routing for a simplified development experience.
When to use it
- Multiplayer Game Development: Create real-time game experiences requiring synchronized updates across multiple players.
- Live Data Dashboards: Build dashboards displaying constantly updating data streams, like stock prices or sensor readings.
- Collaborative Editing Tools: Implement features allowing multiple users to edit a document or design simultaneously.
- Real-Time Chat Applications: Develop chat applications with instant message delivery and presence indicators.
Key capabilities
- WebSocket connection management
- Bidirectional data transfer
- Client routing
- Real-time communication
Example prompts
- "Start a WebSocket server listening on port 8080."
- "Send the latest game state to all connected clients."
- "Broadcast a chat message to everyone in the room."
Tips & gotchas
This skill requires a backend environment capable of handling persistent connections. Ensure your infrastructure can support the expected number of concurrent WebSocket connections for optimal performance.