Phaser Gamedev
CheckedThis skill assists in Phaser game development by providing code snippets and guidance for creating interactive web games.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add chongdashu/phaserjs-tinyswords --skill phaser-gamedev -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
chongdashu
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned chongdashu/phaserjs-tinyswords at f59f1dca8b.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- f59f1dca8b
- Scanned
- 11 files, 4,017 lines
- Copies in repo
- 2 — all of them scanned
About this skill
What it does
This skill allows AI agents to generate and manipulate Phaser.js game code. It can create basic game structures, add sprites, handle user input, and implement simple game logic. The agent is capable of generating complete game scenes or specific components within a larger game project using the Phaser.js framework.
When to use it
- Generating a prototype for a 2D platformer with basic character movement and collision detection.
- Creating a simple arcade-style game like Pong or Breakout.
- Adding new enemy types or power-ups to an existing Phaser.js game.
- Automating the creation of tilemaps and level layouts within a game environment.
Key capabilities
- Phaser.js code generation
- Sprite management (creation, animation)
- Input handling (keyboard, mouse)
- Collision detection
- Scene creation
Example prompts
- "Create a Phaser.js scene with a player sprite that can move left and right."
- "Generate the code for a simple enemy AI in Phaser.js that chases the player."
- "Write a function to handle collisions between the player and an enemy in my Phaser game."
Tips & gotchas
- Requires familiarity with basic programming concepts and the Phaser.js framework. The agent can generate code, but understanding the underlying principles will help you debug and customize it effectively.