R3F Animation
R3F Animation generates realistic game animations for Unity using RunwayML's AI, streamlining character movement and reducing development time.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add r3f-animation npx -- -y @trustedskills/r3f-animation
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"r3f-animation": {
"command": "npx",
"args": [
"-y",
"@trustedskills/r3f-animation"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
The r3f-animation skill enables AI agents to create and manage animations within a React Three Fiber (R3F) scene. It provides tools for defining animation timelines, controlling properties like position, rotation, and scale over time, and synchronizing these animations with other elements in the virtual environment. This allows for dynamic visual effects and interactive experiences.
When to use it
- Creating a product demo: An agent could animate a 3D model of a new product to showcase its features.
- Building an interactive tutorial: Guide users through a process by animating objects and highlighting key steps in the scene.
- Generating visual effects for a game or simulation: Implement animations for character movements, environmental changes, or special events.
- Designing animated data visualizations: Bring complex datasets to life with dynamic 3D representations that evolve over time.
Key capabilities
- Animation timeline management
- Property animation (position, rotation, scale)
- R3F scene integration
- Synchronization of animations
Example prompts
- "Create an animation that rotates the cube around its Y-axis for 5 seconds."
- "Animate the sphere to move from position A to position B over a duration of 2 seconds, using ease-in-out easing."
- “Synchronize the animation of the car with the music track.”
Tips & gotchas
- Requires familiarity with React Three Fiber (R3F) and its concepts.
- Animation performance can be affected by the complexity of the scene and the number of animated objects; optimize accordingly.
Tags
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