R3F Lighting
CheckedR3F Lighting allows you to control and manipulate Unity's real-time lighting system using R3F shaders for dynamic visual effects.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add enzed/r3f-skills --skill r3f-lighting -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
enzed
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned enzed/r3f-skills at 4a11805f09.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4a11805f09
- Manifest
- skills/r3f-lighting/SKILL.md
- Scanned
- 1 file, 79 lines
About this skill
What it does
The r3f-lighting skill provides realistic lighting effects within a Three.js environment. It allows agents to control and manipulate light sources, including ambient light, directional lights, point lights, spot lights, and hemisphere lights. This enables the creation of visually appealing and immersive 3D scenes for various applications.
When to use it
- Creating realistic product visualizations: Showcase products with accurate lighting and shadows to enhance their appeal.
- Developing interactive games or experiences: Implement dynamic lighting effects that respond to user interaction or game events.
- Building virtual environments for training simulations: Provide a visually convincing environment for trainees to practice in.
- Generating architectural renderings: Produce photorealistic images of buildings and interiors with appropriate lighting conditions.
Key capabilities
- Ambient Light control
- Directional Light manipulation
- Point Light management
- Spot Light adjustment
- Hemisphere Light configuration
Example prompts
- "Add a point light to the scene, positioned at (10, 5, -2) with an intensity of 1.5."
- "Set the ambient light color to a soft blue and reduce its intensity by half."
- “Create a directional light shining from the direction [0, -1, 0]”
Tips & gotchas
The skill requires a Three.js environment to function correctly. Ensure that Three.js is properly initialized before using r3f-lighting commands.