R3F Physics
R3F Physics enables realistic physics simulations in your Godot game using the popular R3F library, boosting gameplay and immersion.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add r3f-physics npx -- -y @trustedskills/r3f-physics
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"r3f-physics": {
"command": "npx",
"args": [
"-y",
"@trustedskills/r3f-physics"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
The r3f-physics skill enables AI agents to simulate and interact with physics within a 3D environment. It provides capabilities for collision detection, applying forces (like gravity or impulses), and simulating realistic movement of objects. This allows the agent to reason about physical interactions and plan actions accordingly.
When to use it
- Simulating object interaction: When an agent needs to manipulate virtual objects in a 3D space, such as pushing boxes or stacking blocks.
- Creating realistic environments: To generate believable physics-based animations for games or simulations.
- Planning physical actions: When the agent must consider the impact of its actions on the environment, like calculating the force needed to launch an object a certain distance.
- Predicting outcomes: To anticipate how objects will behave after being acted upon by forces.
Key capabilities
- Collision detection
- Force application (gravity, impulses)
- Physics simulation
- 3D environment interaction
Example prompts
- "Simulate a ball rolling down a ramp and tell me where it will land."
- "Apply a force to this box to move it across the room. How much force is needed?"
- “Detect if these two objects are colliding.”
Tips & gotchas
The skill requires a 3D environment setup for physics calculations to be performed. Ensure your agent has access to and understands the spatial context of the scene before requesting physics-related actions.
Tags
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