R3F Shaders
R3F Shaders provides pre-built shader assets for ThreeJS using R3F, simplifying complex visual effects and accelerating development.
Install on your platform
We auto-selected Claude Code based on this skill’s supported platforms.
Run in terminal (recommended)
claude mcp add r3f-shaders npx -- -y @trustedskills/r3f-shaders
Or manually add to ~/.claude/settings.json
{
"mcpServers": {
"r3f-shaders": {
"command": "npx",
"args": [
"-y",
"@trustedskills/r3f-shaders"
]
}
}
}Requires Claude Code (claude CLI). Run claude --version to verify your install.
About This Skill
What it does
This skill provides access to a library of shaders for use within React Three Fiber (r3f) applications. It simplifies the process of applying complex visual effects and materials to 3D scenes, allowing users to create visually stunning experiences with relative ease. The skill likely includes pre-built shader definitions and tools for customizing them.
When to use it
- Creating stylized visuals: When you need a specific artistic look beyond basic materials (e.g., cartoon shading, glitch effects).
- Implementing advanced lighting: To simulate complex lighting scenarios like subsurface scattering or volumetric lighting.
- Prototyping visual effects quickly: For experimenting with different shader techniques without writing custom GLSL code from scratch.
- Adding dynamic materials: When you need a material that changes based on data inputs or user interactions.
Key capabilities
- Pre-built shader definitions
- Customization tools for shaders
- Integration with React Three Fiber (r3f)
- Likely includes various shader types (e.g., surface, material, post-processing)
Example prompts
- "Apply a toon shading effect to the sphere."
- "Create a glitch shader that distorts the mesh slightly."
- "Show me examples of how to use this skill with volumetric lighting."
Tips & gotchas
- Requires familiarity with React Three Fiber (r3f) and basic 3D concepts.
- Shader programming knowledge (GLSL) can be helpful for advanced customization, but isn't strictly required for using the pre-built shaders.
Tags
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