R3F Shaders
CheckedR3F Shaders provides pre-built shader assets for ThreeJS using R3F, simplifying complex visual effects and accelerating development.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add enzed/r3f-skills --skill r3f-shaders -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
enzed
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Install target
Live repository
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Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
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No credential access: passed
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Pinned to a commit: passed
Scanned enzed/r3f-skills at 4a11805f09.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 4a11805f09
- Manifest
- skills/r3f-shaders/SKILL.md
- Scanned
- 2 files, 119 lines
About this skill
What it does
This skill provides access to a library of shaders for use within React Three Fiber (r3f) applications. It simplifies the process of applying complex visual effects and materials to 3D scenes, allowing users to create visually stunning experiences with relative ease. The skill likely includes pre-built shader definitions and tools for customizing them.
When to use it
- Creating stylized visuals: When you need a specific artistic look beyond basic materials (e.g., cartoon shading, glitch effects).
- Implementing advanced lighting: To simulate complex lighting scenarios like subsurface scattering or volumetric lighting.
- Prototyping visual effects quickly: For experimenting with different shader techniques without writing custom GLSL code from scratch.
- Adding dynamic materials: When you need a material that changes based on data inputs or user interactions.
Key capabilities
- Pre-built shader definitions
- Customization tools for shaders
- Integration with React Three Fiber (r3f)
- Likely includes various shader types (e.g., surface, material, post-processing)
Example prompts
- "Apply a toon shading effect to the sphere."
- "Create a glitch shader that distorts the mesh slightly."
- "Show me examples of how to use this skill with volumetric lighting."
Tips & gotchas
- Requires familiarity with React Three Fiber (r3f) and basic 3D concepts.
- Shader programming knowledge (GLSL) can be helpful for advanced customization, but isn't strictly required for using the pre-built shaders.