React Spring Physics
CheckedSimulates realistic physics-based animations & transitions using react-spring for dynamic, engaging UI elements.
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Showing Claude Code. One command installs this skill into any of the agents below.
- 1
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terminal$ npx skills add freshtechbro/claudedesignskills --skill react-spring-physics -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
freshtechbro
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Install target
Live repository
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Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
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No credential access: passed
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Pinned to a commit: passed
Scanned freshtechbro/claudedesignskills at 1da73febff.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 1da73febff
- Scanned
- 21 files, 8,943 lines
- Copies in repo
- 3 — all of them scanned
About this skill
What it does
This skill enables AI agents to create dynamic and physics-based animations within React applications. It leverages the react-spring library, allowing for smooth transitions and realistic movement of UI elements based on physical principles like spring forces and damping. The agent can control parameters such as stiffness, mass, and friction to achieve desired animation effects.
When to use it
- Interactive Prototypes: Quickly build interactive prototypes where components react realistically to user input or events.
- Data Visualization: Animate data points or charts with physics-based motion for a more engaging visual experience.
- Microinteractions: Implement subtle, delightful microinteractions that enhance the user interface and provide feedback.
- Game Development (Simple): Create basic game mechanics or animations within a React environment.
Key capabilities
- Spring-based animation
- Damping control
- Mass simulation
- React component integration
- Physics-driven transitions
Example prompts
- "Create a button that smoothly springs back to its original position after being pressed."
- "Animate a list of items as if they were falling under gravity, with slight bouncing at the bottom."
- "Make this chart element move in an arc when hovered over."
Tips & gotchas
- Requires familiarity with React and basic understanding of physics concepts.
- Complex simulations can impact performance; optimize parameters for efficiency.