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React Three Game

Checked
prnthh·vlatest·frontend

Dynamically generates interactive Three.js game scenes from text prompts, simplifying frontend development for unique experiences.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add prnthh/react-three-game-skill --skill react-three-game -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

prnthh

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned prnthh/react-three-game-skill at c87da9be8f.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
6 files, 197 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill, react-three-game, dynamically generates interactive Three.js game scenes within a React frontend environment based on text prompts or provided JSON structures. It simplifies the process of creating unique and engaging experiences by allowing users to define scene elements and their properties through prefabs and custom components. The skill provides tools for building, editing, and rendering these 3D scenes directly within your application.

When to use it

  • Creating interactive product demos or visualizations in a web browser.
  • Developing simple games or educational experiences using Three.js.
  • Rapidly prototyping 3D environments based on textual descriptions.
  • Building custom components and extending the core scene functionality.
  • Experimenting with different scene layouts and configurations through prefab editing.

Key capabilities

  • Prefab Creation: Build JSON prefabs that define the structure of your game scenes.
  • Scene Graph Management: Organize and manipulate objects within a hierarchical scene graph.
  • Custom Component Registration: Add custom components to control object behavior and appearance.
  • Prefab Editor: Edit existing scenes visually using the PrefabEditor.
  • Direct Three.js/Rapier Access: Provides access for direct manipulation of the underlying Three.js or Rapier physics engine.

Example prompts

  • "Create a scene with a crate at position [0, 1, 0]."
  • "Generate a prefab named 'MyScene' with a box geometry and orange material."
  • "Register a new component called 'CustomBehavior' that rotates the object slowly."

Tips & gotchas

  • Component keys in JSON must be lowercase.
  • Rotation values are expressed in radians, not degrees.
  • Asset paths for textures or models should be relative to /public.
  • Use crypto.randomUUID() when generating new node IDs.