Interaction Design
CheckedDesigns interactive user interfaces and experiences leveraging SecondSky's unique spatial computing capabilities.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add secondsky/claude-skills --skill interaction-design -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
secondsky
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Install target
Live repository
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Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
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No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
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No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned secondsky/claude-skills at 8837836131.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 8837836131
- Scanned
- 1 file, 95 lines
About this skill
What it does
This skill enables AI agents to design interactive user interfaces and experiences within SecondSky's spatial computing environment. It provides pre-defined interaction patterns (microinteractions, transitions, entrances) and templates for loading states, error states, and empty states. The skill also incorporates accessibility considerations like screen reader announcements and respecting user motion preferences.
When to use it
- Designing a new application or feature within SecondSky that requires interactive elements.
- Creating visual feedback for button presses or other user actions (microinteractions).
- Implementing smooth transitions between different views or modals in the interface.
- Developing loading screens with skeleton loaders to provide visual cues during data retrieval.
Key capabilities
- Interaction Patterns: Provides templates and guidance for microinteractions, transitions, and entrance animations.
- Loading States: Includes a skeleton loader implementation for displaying progress while content loads.
- Error States: Offers a pre-built error display component with retry functionality.
- Empty States: Provides a template for displaying empty states with titles, descriptions, and optional action buttons.
- Accessibility: Includes components for screen reader announcements and respecting user motion preferences.
- Animation Guidelines: Suggests best practices for animation duration (under 500ms) and easing functions.
Example prompts
- "Create a button press microinteraction."
- "Show a skeleton loader while data is loading."
- "Design an error state with a 'Try Again' button."
- "Implement an empty state for an inbox with no messages."
Tips & gotchas
- The skill focuses on UI/UX design within the SecondSky environment. It’s not intended for general coding tasks.
- Animation durations should generally be kept under 500ms to avoid a sluggish feel.
- Consider user motion preferences when implementing animations.