Shadertoy
CheckedThis skill lets you run and explore ShaderToy effects directly within your game, offering unique visual styles and creative possibilities.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add bfollington/terma --skill shadertoy -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
bfollington
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned bfollington/terma at 75e1bac231.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 75e1bac231
- Scanned
- 3 files, 861 lines
About this skill
What it does
This skill allows AI agents to interact with Shadertoy, a website hosting a vast library of shader code. It enables the agent to retrieve and potentially execute shaders, allowing for the generation of visual effects and real-time graphics based on user prompts or specific parameters. The skill provides access to a community-driven platform for exploring and utilizing diverse shader programs.
When to use it
- Generate unique visual art pieces based on textual descriptions (e.g., "create a shader that looks like flowing lava").
- Explore existing shaders within the Shadertoy library for inspiration or reuse in other projects.
- Experiment with different shader parameters to achieve specific aesthetic effects.
- Automate the process of finding and applying shaders to create dynamic visual experiences.
Key capabilities
- Access to the Shadertoy online shader repository.
- Retrieval of shader code based on search queries or keywords.
- Potential for parameter manipulation within existing shaders (implementation details may vary).
- Visualization of retrieved shaders (depending on execution environment).
Example prompts
- "Find me a Shadertoy shader that creates a fractal landscape."
- "Show me the top 10 most popular shaders on Shadertoy."
- "Can you retrieve the code for the 'plasma' shader from Shadertoy?"
Tips & gotchas
- Shadertoy shaders often require specific hardware or software environments to execute correctly. Ensure your AI agent’s environment supports shader execution if that is desired.
- The complexity of shaders can vary greatly; some may be simple, while others are highly intricate and difficult to understand or modify.