Sound Effects
OfficialThis skill generates realistic sound effects using ElevenLabs, enhancing audio content for immersive experiences and creative projects.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add elevenlabs/skills --skill sound-effects -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
elevenlabs
Matched to the vendor's own GitHub organisation.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill failed 1 of 6 checks. A failure is not proof of bad intent; it means something in the code needs a human to look at it before you run it.
No pipe-to-shell installers: failed
Runs code fetched at install time in 1 place.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
What it found
- sound-effects/references/installation.md:27remote script piped into a shell
curl --proto '=https' --tlsv1.2 -LsSf https://github.com/elevenlabs/cli/releases/latest/download/elevenlabs-cli-installer.sh | sh
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Only contacts known or declared hosts: github.com.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
Hosts contacted
github.comsource hostNo obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
Pinned to a commit: passed
Scanned elevenlabs/skills at a310b94d1f.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- a310b94d1f
- Manifest
- sound-effects/SKILL.md
- Scanned
- 2 files, 184 lines
About this skill
What it does
This skill allows AI agents to generate sound effects. It leverages ElevenLabs' technology to produce a variety of audio cues, enhancing interactive experiences and providing auditory feedback. The generated sounds can be used for diverse applications, from simple notifications to complex scene building within virtual environments.
When to use it
- Game Development: Add immersive soundscapes to games by generating footsteps, weapon noises, or environmental effects.
- Interactive Storytelling: Enhance narratives with specific sound cues that match actions and events in the story.
- Virtual Assistants: Provide auditory feedback for user interactions, such as confirmation sounds or error alerts.
- Educational Applications: Create engaging learning experiences by incorporating relevant sound effects to illustrate concepts.
Key capabilities
- Sound effect generation
- Leverages ElevenLabs technology
- Variety of audio cues
Example prompts
- "Generate the sound of a door creaking open."
- "Create a whooshing sound for a spaceship taking off."
- "Please produce a short, playful chime."
Tips & gotchas
This skill relies on ElevenLabs' underlying models. The quality and type of sound effects generated may depend on the specificity and clarity of your prompt.