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Tabletop Rpg Design

Checked
omer-metin·vlatest·other·Apache-2.0

Generates compelling tabletop RPG concepts, mechanics, characters, and settings based on user prompts and desired themes.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add omer-metin/skills-for-antigravity --skill tabletop-rpg-design -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

omer-metin

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned omer-metin/skills-for-antigravity at e8dcf4e873.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
4 files, 1,976 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill assists in designing tabletop role-playing games (TTRPGs). It leverages the expertise of a veteran RPG designer, incorporating principles like "Fiction First," respecting player time, and understanding various design philosophies (Gamism, Narrativism, Simulationism). The skill generates concepts, mechanics, characters, and settings while adhering to specific design patterns and avoiding common pitfalls.

When to use it

  • Generating initial TTRPG ideas or fleshing out existing ones.
  • Designing game mechanics that align with a desired fictional reality.
  • Identifying potential problems ("sharp edges") in a game's design.
  • Reviewing proposed rules and ensuring they adhere to established guidelines.

Key capabilities

  • Generates TTRPG concepts, mechanics, characters, and settings.
  • Applies core design philosophies (Fiction First, Procedure Over Permission, Failure Is Interesting).
  • Understands and applies GNS theory (Gamism, Narrativism, Simulationism).
  • Identifies and explains potential "sharp edges" or critical failures in game design.
  • Validates designs against established rules and constraints.
  • Utilizes reference files (references/patterns.md, references/sharp_edges.md, references/validations.md) to guide creation, diagnosis, and review.

Example prompts

  • "I want to design a TTRPG about space pirates. What are some initial concept ideas?"
  • "My game has a mechanic where players roll dice to determine success. How can I ensure failure is interesting?"
  • "Can you review this proposed combat system and tell me if it introduces any 'sharp edges'?"

Tips & gotchas

  • The skill relies heavily on the provided reference files (references/patterns.md, references/sharp_edges.md, references/validations.md). Always expect guidance to be rooted in these documents.
  • This skill is specifically for TTRPG design and does not cover video game mechanics, board game design, fiction writing (beyond adventure content), graphic design, or marketing.
  • If your request conflicts with the guidelines in the reference files, the AI will politely correct you based on that information.