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Threejs Fundamentals

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cloudai-x·vlatest·frontend·MIT

Learn the core concepts of Three.js for creating interactive 3D graphics in web browsers – a valuable skill for web developers and designers.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add cloudai-x/threejs-skills --skill threejs-fundamentals -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

cloudai-x

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Install target

Live repository

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No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

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  • Pinned to a commit: passed

    Scanned cloudai-x/threejs-skills at b1c623076c.

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Scanned
1 file, 445 lines
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About this skill

What it does

The threejs-fundamentals skill provides foundational knowledge and practical examples for working with Three.js, a JavaScript library used to create and display animated 3D computer graphics in web browsers. It covers core concepts such as scene setup, camera control, lighting, materials, and basic geometry rendering.

When to use it

  • When learning how to build interactive 3D scenes using Three.js for the first time.
  • For developers looking to create WebGL-based visualizations or games in a browser environment.
  • When setting up a project that requires 3D graphics without relying on external plugins.
  • To understand how to integrate 3D elements into web applications.

Key capabilities

  • Scene creation and rendering with Three.js
  • Camera setup and movement controls
  • Lighting and material application
  • Basic geometry (e.g., cubes, spheres) rendering
  • Introduction to WebGL concepts

Example prompts

  • "Explain how to create a basic 3D scene using Three.js."
  • "Show me an example of adding lighting to a cube in Three.js."
  • "How do I set up a camera and renderer in a Three.js project?"

Tips & gotchas

  • Ensure you have a modern web browser that supports WebGL.
  • Start with simple examples before moving on to complex 3D interactions or animations.