Threejs Geometry
CheckedGenerates 3D geometries for WebGL using Three.js, enabling interactive and visually rich web experiences.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add cloudai-x/threejs-skills --skill threejs-geometry -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
cloudai-x
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned cloudai-x/threejs-skills at b1c623076c.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- b1c623076c
- Manifest
- skills/threejs-geometry/SKILL.md
- Scanned
- 1 file, 507 lines
About this skill
What it does
The threejs-geometry skill enables AI agents to generate and manipulate 3D geometric shapes using Three.js, a powerful JavaScript library for creating interactive 3D graphics in web browsers. It supports operations like creating basic geometries (e.g., cubes, spheres), modifying vertices, and exporting models in common formats.
When to use it
- Creating interactive 3D visualizations for educational or design purposes.
- Prototyping 3D models for games or virtual environments.
- Exporting custom geometry for use in other applications or platforms that support 3D file formats.
Key capabilities
- Creation of standard geometric shapes (cubes, spheres, cylinders, etc.).
- Custom vertex manipulation and deformation.
- Exporting geometry to common 3D file formats like OBJ or GLTF.
- Integration with Three.js for rendering in web-based environments.
Example prompts
- "Generate a cube with dimensions 2x2x2 and export it as an OBJ file."
- "Create a sphere with radius 5 and apply a custom vertex displacement."
- "Export the current geometry to GLTF format for use in a game engine."
Tips & gotchas
- Ensure that your environment supports WebGL for rendering Three.js content.
- Complex geometries may require optimization before exporting to maintain performance in target applications.