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Threejs Lighting

Checked
cloudai-x·vlatest·frontend·MIT

This skill controls Three.js lighting effects, allowing you to precisely adjust and simulate realistic light sources for immersive 3D visuals.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add cloudai-x/threejs-skills --skill threejs-lighting -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

cloudai-x

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned cloudai-x/threejs-skills at b1c623076c.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
1 file, 438 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

The threejs-lighting skill enables AI agents to manipulate and control lighting in Three.js environments. This includes creating, adjusting, and managing light sources such as ambient, directional, point, and spot lights to enhance the visual realism of 3D scenes.

When to use it

  • When developing interactive 3D web applications that require dynamic lighting effects.
  • For simulating realistic lighting in virtual environments like games or architectural visualizations.
  • When creating animations where light sources change over time to create dramatic or cinematic effects.
  • To improve the visibility and aesthetics of 3D models by adjusting illumination settings.

Key capabilities

  • Create and configure various types of lights (ambient, directional, point, spot).
  • Adjust light properties such as intensity, color, position, and cast shadows.
  • Apply lighting to enhance scene depth and realism in Three.js projects.
  • Integrate with other Three.js components like cameras and materials for cohesive visual output.

Example prompts

  • "Add a directional light to the scene pointing from the top right corner."
  • "Create an ambient light with a blue hue and set its intensity to 0.8."
  • "Simulate a sunset by adjusting the color temperature of all lights in the scene."

Tips & gotchas

  • Ensure that materials in your Three.js scene are configured to respond to lighting (e.g., use MeshPhongMaterial instead of MeshBasicMaterial).
  • Be mindful of performance when using multiple light sources, as complex lighting setups can impact rendering speed.