Threejs Lighting

🌐Community
by cloudai-x · vlatest · Repository

This skill controls Three.js lighting effects, allowing you to precisely adjust and simulate realistic light sources for immersive 3D visuals.

Install on your platform

We auto-selected Claude Code based on this skill’s supported platforms.

1

Run in terminal (recommended)

terminal
claude mcp add threejs-lighting npx -- -y @trustedskills/threejs-lighting
2

Or manually add to ~/.claude/settings.json

~/.claude/settings.json
{
  "mcpServers": {
    "threejs-lighting": {
      "command": "npx",
      "args": [
        "-y",
        "@trustedskills/threejs-lighting"
      ]
    }
  }
}

Requires Claude Code (claude CLI). Run claude --version to verify your install.

About This Skill

What it does

The threejs-lighting skill enables AI agents to manipulate and control lighting in Three.js environments. This includes creating, adjusting, and managing light sources such as ambient, directional, point, and spot lights to enhance the visual realism of 3D scenes.

When to use it

  • When developing interactive 3D web applications that require dynamic lighting effects.
  • For simulating realistic lighting in virtual environments like games or architectural visualizations.
  • When creating animations where light sources change over time to create dramatic or cinematic effects.
  • To improve the visibility and aesthetics of 3D models by adjusting illumination settings.

Key capabilities

  • Create and configure various types of lights (ambient, directional, point, spot).
  • Adjust light properties such as intensity, color, position, and cast shadows.
  • Apply lighting to enhance scene depth and realism in Three.js projects.
  • Integrate with other Three.js components like cameras and materials for cohesive visual output.

Example prompts

  • "Add a directional light to the scene pointing from the top right corner."
  • "Create an ambient light with a blue hue and set its intensity to 0.8."
  • "Simulate a sunset by adjusting the color temperature of all lights in the scene."

Tips & gotchas

  • Ensure that materials in your Three.js scene are configured to respond to lighting (e.g., use MeshPhongMaterial instead of MeshBasicMaterial).
  • Be mindful of performance when using multiple light sources, as complex lighting setups can impact rendering speed.

Tags

🛡️

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Details

Version
vlatest
License
Author
cloudai-x
Installs
1.3k

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