Threejs Materials
CheckedThis skill generates Three.js material definitions for interactive 3D graphics, streamlining web development and enhancing visual experiences.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add cloudai-x/threejs-skills --skill threejs-materials -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
cloudai-x
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned cloudai-x/threejs-skills at b1c623076c.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- b1c623076c
- Scanned
- 1 file, 479 lines
About this skill
What it does
The threejs-materials skill provides AI agents with the ability to work with materials in Three.js, a JavaScript library for 3D rendering. It enables manipulation of material properties such as color, reflectivity, shininess, and texture mapping, allowing for realistic visual effects in web-based 3D environments.
When to use it
- When creating interactive 3D scenes that require dynamic lighting and surface interactions.
- For developing virtual product showcases with detailed textures and reflections.
- In game development or simulations where material realism is critical.
- When building educational tools or visualizations that need accurate material representation.
Key capabilities
- Applying and modifying material properties like color, opacity, and shininess.
- Mapping textures to 3D objects for realistic surface details.
- Supporting advanced materials such as metallic, roughness, and environment maps.
- Integrating with lighting systems to simulate real-world reflections and shadows.
Example prompts
- "Apply a metallic material with high reflectivity to the car model."
- "Map this image texture onto the terrain mesh in the scene."
- "Adjust the shininess of the sphere to create a glossy surface effect."
Tips & gotchas
- Ensure that textures are properly formatted and hosted for optimal performance.
- Material effects may vary across different browsers or devices due to WebGL support differences.