Threejs Shaders
CheckedThis skill generates custom Three.js shaders for creating visually stunning and unique 3D graphics effects, boosting creative possibilities.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add cloudai-x/threejs-skills --skill threejs-shaders -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
cloudai-x
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned cloudai-x/threejs-skills at b1c623076c.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- b1c623076c
- Manifest
- skills/threejs-shaders/SKILL.md
- Scanned
- 1 file, 593 lines
About this skill
What it does
The threejs-shaders skill enables AI agents to generate and manipulate shaders within Three.js environments. This includes writing custom GLSL shader code, applying visual effects like lighting and textures, and integrating these into 3D scenes for enhanced rendering capabilities.
When to use it
- Creating dynamic visual effects in web-based 3D applications
- Developing interactive WebGL experiences with real-time shading
- Prototyping complex material behaviors for games or simulations
Key capabilities
- Writing and compiling GLSL shaders
- Applying shader materials to 3D objects
- Customizing lighting and texture mapping
- Real-time rendering of visual effects
Example prompts
- "Write a shader that simulates water reflection on a 3D plane."
- "Apply a glowing effect to this mesh using a fragment shader."
- "Generate a shader for a procedurally generated terrain with realistic lighting."
Tips & gotchas
- Ensure familiarity with GLSL and Three.js material systems for optimal results.
- Performance can be impacted by complex shaders, so test in real environments before deployment.