Threejs Textures
CheckedGenerates high-quality Three.js textures for web development, streamlining asset creation and enhancing visual experiences.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add cloudai-x/threejs-skills --skill threejs-textures -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
cloudai-x
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned cloudai-x/threejs-skills at b1c623076c.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- b1c623076c
- Manifest
- skills/threejs-textures/SKILL.md
- Scanned
- 1 file, 563 lines
About this skill
What it does
The threejs-textures skill enables AI agents to work with textures in Three.js, a JavaScript library used for 3D rendering in web browsers. This includes applying, manipulating, and optimizing texture maps such as diffuse, normal, and specular maps on 3D models.
When to use it
- When creating realistic 3D scenes by adding surface details to objects using texture maps.
- When developing interactive web-based 3D applications that require visual fidelity through textures.
- When optimizing performance by managing texture loading and memory usage in Three.js projects.
Key capabilities
- Applying multiple types of texture maps (e.g., diffuse, normal, specular) to 3D models.
- Loading and handling image-based textures from external sources or local files.
- Optimizing texture resolution for different display resolutions and device capabilities.
Example prompts
- "Apply a wood texture to the surface of this cube in Three.js."
- "Load a normal map from 'textures/normal.png' and apply it to the model."
- "Optimize all textures in the scene for mobile devices with low memory usage."
Tips & gotchas
- Ensure that texture files are correctly formatted (e.g., PNG, JPEG) and accessible via the correct file paths.
- Be mindful of texture resolution; very high-resolution textures can impact performance, especially on lower-end devices.