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Unity Editor Toolkit

Listed
dev-gom·vlatest·other·Apache-2.0

This toolkit streamlines Unity project management by automating tasks and providing a centralized interface for efficient workflow.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add dev-gom/claude-code-marketplace --skill unity-editor-toolkit --full-depth -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

dev-gom

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill failed 1 of 6 checks. A failure is not proof of bad intent; it means something in the code needs a human to look at it before you run it.

  • No undeclared network calls: failed

    Contacts 1 host that is neither well-known infrastructure nor declared in the skill's frontmatter: proxy.company.com.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

    Hosts contacted

    proxy.company.comundeclarednodejs.orgdocumentationgithub.comsource host127.0.0.1localraw.githubusercontent.comsource hostwww.apache.orgstandards

    What it found

    • plugins/unity-editor-toolkit/skills/assets/unity-package/Editor/EditorServerCLIInstaller.cs:259contacts proxy.company.com
      InstallLog += "   npm config set proxy http://proxy.company.com:8080\n";
  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned dev-gom/claude-code-marketplace at eed6aa291a.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
60 files, 22,639 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill allows AI agents to interact with the Unity Editor Toolkit. It enables automated tasks within the Unity editor, such as creating prefabs and managing project assets. The agent can leverage this toolkit to streamline repetitive workflows and accelerate game development processes.

When to use it

  • Automated Prefab Creation: Generate multiple instances of a prefab based on specified parameters (e.g., number of copies, variations).
  • Asset Management: Rename or move assets within the Unity project directory structure.
  • Scene Population: Automatically populate scenes with pre-defined objects and configurations.
  • Level Generation: Create basic level layouts using predefined building blocks.

Key capabilities

  • Prefab creation and modification
  • Asset renaming and relocation
  • Scene object placement
  • Project asset management

Example prompts

  • "Create 10 copies of the 'Enemy_Grunt' prefab at random locations in the current scene."
  • "Rename all assets in the 'Textures/Characters' folder to include a '_v2' suffix."
  • “Place five ‘Tree’ prefabs evenly spaced across the X-axis within the main game scene.”

Tips & gotchas

The agent needs access to a Unity project with the Unity Editor Toolkit installed. The specific commands and parameters available will depend on the version of the toolkit being used, so referencing its documentation may be necessary.