Unity Mobile
CheckedBuild and deploy interactive Unity mobile game prototypes directly from your workflow using this specialized frontend tool.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add creator-hian/claude-code-plugins --skill unity-mobile -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
creator-hian
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned creator-hian/claude-code-plugins at d233841844.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- d233841844
- Scanned
- 2 files, 306 lines
About this skill
What it does
This skill allows AI agents to interact with and manage Unity mobile projects. It can handle tasks like building Android or iOS packages, deploying to connected devices, and potentially automating repetitive development workflows specific to mobile game creation within the Unity environment. The agent can also assist in debugging issues related to mobile deployment.
When to use it
- You need to build a test version of your Unity mobile game for an Android device.
- You want to automatically deploy a new scene or asset bundle to a connected iOS simulator.
- You're encountering errors during the build process and require assistance in identifying the root cause.
- You need to automate repetitive tasks like adjusting player settings for different mobile devices.
Key capabilities
- Android package building
- iOS package building
- Deployment to connected devices
- Debugging support for mobile builds
Example prompts
- "Build an Android APK of my current Unity project."
- "Deploy the 'MainScene' scene to my iPhone simulator."
- “What are the common errors when building a Unity iOS package?”
Tips & gotchas
This skill likely requires access to a development environment with Unity installed and configured for mobile builds. Ensure your agent has the necessary permissions and credentials to interact with your Unity project and connected devices.