Unity Ui Toolkit
CheckedAutomates Unity UI Toolkit element creation, modification, and testing within a Unity project using code.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
Unity UI Toolkit, not the name it is listed under, so the command below uses that name.- 1
Run this in your project
terminal$ npx skills add dev-gom/claude-code-marketplace --skill "Unity UI Toolkit" -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
dev-gom
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned dev-gom/claude-code-marketplace at eed6aa291a.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- eed6aa291a
- Scanned
- 2 files, 267 lines
About this skill
The Unity UI Toolkit skill enables AI agents to generate, modify, and manage user interfaces within Unity projects using the official UI Toolkit framework. It handles tasks ranging from creating UXML layouts and UScript logic to integrating with DOTween for animations and ensuring cross-platform compatibility.
When to use it
- Building responsive, data-driven UIs that adapt dynamically to game state changes without manual scripting.
- Creating complex interactive menus, inventory systems, or HUDs using the visual editor capabilities of UXML.
- Implementing high-performance UI rendering for mobile and desktop platforms where traditional Canvas elements are too heavy.
- Automating the generation of boilerplate UI code to accelerate prototyping in large-scale Unity projects.
Key capabilities
- Generates valid UXML markup for defining visual hierarchy and styles.
- Writes UScript classes to handle event logic, data binding, and state management.
- Integrates with DOTween for smooth UI transitions and animations.
- Supports cross-platform deployment across Windows, macOS, Linux, iOS, Android, and WebGL.
Example prompts
- "Create a responsive inventory system using Unity UI Toolkit UXML and UScript that updates item counts dynamically."
- "Generate a login screen with validation logic and DOTween animations for button presses."
- "Write a script to bind player health data to a HUD element in the UI Toolkit framework."
Tips & gotchas
Ensure your Unity project has the UI Toolkit package installed via the Package Manager before requesting code generation. While powerful, UXML requires a specific learning curve compared to standard Canvas; ask for clear explanations of event handlers if the generated logic seems complex.