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Unity Ui Toolkit

Checked
dev-gom·vlatest·frontend·Apache-2.0

Automates Unity UI Toolkit element creation, modification, and testing within a Unity project using code.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

Installs under a different name. Its SKILL.md names it Unity UI Toolkit, not the name it is listed under, so the command below uses that name.
  1. 1

    Run this in your project

    terminal
    $ npx skills add dev-gom/claude-code-marketplace --skill "Unity UI Toolkit" -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

dev-gom

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned dev-gom/claude-code-marketplace at eed6aa291a.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
2 files, 267 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

The Unity UI Toolkit skill enables AI agents to generate, modify, and manage user interfaces within Unity projects using the official UI Toolkit framework. It handles tasks ranging from creating UXML layouts and UScript logic to integrating with DOTween for animations and ensuring cross-platform compatibility.

When to use it

  • Building responsive, data-driven UIs that adapt dynamically to game state changes without manual scripting.
  • Creating complex interactive menus, inventory systems, or HUDs using the visual editor capabilities of UXML.
  • Implementing high-performance UI rendering for mobile and desktop platforms where traditional Canvas elements are too heavy.
  • Automating the generation of boilerplate UI code to accelerate prototyping in large-scale Unity projects.

Key capabilities

  • Generates valid UXML markup for defining visual hierarchy and styles.
  • Writes UScript classes to handle event logic, data binding, and state management.
  • Integrates with DOTween for smooth UI transitions and animations.
  • Supports cross-platform deployment across Windows, macOS, Linux, iOS, Android, and WebGL.

Example prompts

  • "Create a responsive inventory system using Unity UI Toolkit UXML and UScript that updates item counts dynamically."
  • "Generate a login screen with validation logic and DOTween animations for button presses."
  • "Write a script to bind player health data to a HUD element in the UI Toolkit framework."

Tips & gotchas

Ensure your Unity project has the UI Toolkit package installed via the Package Manager before requesting code generation. While powerful, UXML requires a specific learning curve compared to standard Canvas; ask for clear explanations of event handlers if the generated logic seems complex.