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Walking Through The Grove

Checked
autumnsgrove·vlatest·other

This skill lets you vividly roleplay a peaceful stroll through Autumnsgrove's enchanting grove, enhancing immersive storytelling and atmosphere.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add autumnsgrove/lattice --skill walking-through-the-grove -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

autumnsgrove

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Makes no network calls.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned autumnsgrove/groveengine at edebdc71a7.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
1 file, 247 lines
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

What it does

This skill, "Walking Through the Grove," guides users through a structured naming process specifically designed for elements within the Autumnsgrove ecosystem. It emphasizes finding names that resonate with the environment and user experience, rather than simply being clever or catchy. The process involves philosophical reflection, visualization, and imagining how a new element would fit into the existing grove landscape to arrive at a fitting name.

When to use it

  • Naming new services, features, or concepts for Grove.
  • Renaming elements that don't feel aligned with the ecosystem’s philosophy.
  • When designing new UI elements that require names (in conjunction with the grove-ui-design skill).
  • Any time a new component is being added to the Grove environment.

Key capabilities

  • Naming Philosophy Guidance: Provides access to and emphasizes understanding of the Grove naming philosophy document (docs/philosophy/grove-naming.md).
  • Scratchpad Creation: Encourages users to create markdown files for documenting their naming journey, including visualizations and rejected ideas.
  • Grove Visualization: Guides users in creating visual representations (using ASCII art) of the grove and existing services within it.
  • Conceptual Questioning: Prompts users with questions to understand the fundamental nature and purpose of what needs a name.
  • User Journey Simulation: Encourages imagining user interactions within the Grove environment to inform naming choices.
  • Candidate Generation & Evaluation: Facilitates listing and evaluating potential names based on natural meaning, fit, vibe, and potential issues.

Example prompts

  • "I need a name for a new feature that helps users connect with each other in Grove. Walk me through the process."
  • "The current name for 'Heartwood' doesn’t feel right anymore. Can you help me rename it using this skill?"
  • “I’m designing a new UI element and need to give it a name. I have the grove-ui-design skill installed, can we use ‘Walking Through The Grove’ next?”

Tips & gotchas

  • Read the Philosophy: The most important step is thoroughly reading and understanding the docs/philosophy/grove-naming.md document before starting the naming process.
  • Don't Skim: Take your time with each step; this is a journey, not a checklist.
  • Visualization is Key: Creating ASCII art visualizations of the grove and existing services can be surprisingly helpful in generating name ideas.