Web Wave Designer
CheckedGenerates responsive, styled CSS code snippets from text descriptions to quickly prototype website elements.
Install on your platform
Showing Claude Code. One command installs this skill into any of the agents below.
- 1
Run this in your project
terminal$ npx skills add curiositech/some_claude_skills --skill web-wave-designer -a claude-code Uses the open-source
skillsCLI and needs Node.js. Add-gto install it for your user instead of this project.
What we know about this skill
Publisher
erichowens
Taken from the source listing. We haven't verified who controls this account.
Install target
Live repository
Not pinned. Installing fetches whatever the repository holds at the time you run the command.
Automated safety checks
This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.
Declares what it does: passed
SKILL.md parses and declares a name and a description.
SKILL.md exists, its frontmatter parses, and it declares a name and a description.
No undeclared network calls: passed
Makes no network calls.
Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.
No obfuscated payloads: passed
No encoded or obfuscated payloads.
No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.
No credential access: passed
Reads no keys, tokens, keychains or credential files.
Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.
No pipe-to-shell installers: passed
No pipe-to-shell or download-and-run installers.
No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.
Pinned to a commit: passed
Scanned erichowens/some_claude_skills at 6713fc7a64.
The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.
- Commit
- 6713fc7a64
- Scanned
- 1 file, 1,024 lines
About this skill
What it does
The Web Wave Designer skill enables AI agents to generate responsive, styled CSS code snippets for creating realistic water and ocean wave effects on web applications. It leverages SVG filters, CSS animations, and layering techniques to produce visuals ranging from gentle ripples to dramatic ocean swells, with a focus on accurately simulating light refraction through water. This allows for the creation of dynamic aquatic backgrounds and UI elements.
When to use it
- Creating ocean wave backgrounds or seascapes for websites.
- Generating underwater distortion/refraction effects.
- Animating beach shore waves with foam or pond/pool ripple animations.
- Designing liquid glass UI effects or water-themed loading states.
- Developing parallax ocean layers to create a sense of depth.
Key capabilities
- Generates CSS code snippets for SVG filters and CSS animations.
- Specializes in creating realistic water wave effects, including light refraction.
- Utilizes
feTurbulence(for water) versusfractalNoise(for clouds/smoke). - Allows control over wave complexity (
numOctaves) and variation (seed). - Provides options for adjusting horizontal and vertical frequency of waves using
baseFrequency. - Creates refraction effects using
feDisplacementMapand controls distortion scale.
Example prompts
- "Create a CSS code snippet for an ocean wave background with long, horizontal waves."
- "Generate SVG filter code to simulate underwater distortion for my website's header."
- "Give me the CSS for a pond ripple animation effect."
Tips & gotchas
- Crucially, use
type="turbulence"within your<feTurbulence>element for water effects; avoid usingfractalNoise. - The
baseFrequencyattribute in<feTurbulence>uses two values (x-frequency, y-frequency) to control wave direction and appearance. Experiment with these ratios! - This skill is not intended for 3D volumetric ocean rendering or real-time fluid simulation; use WebGL/Three.js or canvas physics engines instead.