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Webgpu Specs

Checked
gfx-rs·vlatest·writing·Apache-2.0

This skill provides detailed WebGPU specifications documentation for developers, aiding in understanding and implementing this cutting-edge graphics API.

Install on your platform

Showing Claude Code. One command installs this skill into any of the agents below.

  1. 1

    Run this in your project

    terminal
    $ npx skills add gfx-rs/wgpu --skill webgpu-specs -a claude-code
  2. Uses the open-source skills CLI and needs Node.js. Add -g to install it for your user instead of this project.

What we know about this skill

Publisher

gfx-rs

Taken from the source listing. We haven't verified who controls this account.

Install target

Live repository

Not pinned. Installing fetches whatever the repository holds at the time you run the command.

No human has reviewed this code. The checks below are a static scan of the files at one commit — nobody has run this skill or judged whether it works. A skill runs with whatever access you give your agent, so read the source before you install it.

Automated safety checks

scanned

This skill passed all 6 checks. We read its files at one commit and looked for the things that make a skill dangerous to run — not for whether it works.

  • Declares what it does: passed

    SKILL.md parses and declares a name and a description.

    SKILL.md exists, its frontmatter parses, and it declares a name and a description.

  • No undeclared network calls: passed

    Only contacts known or declared hosts: raw.githubusercontent.com.

    Every host the skill dials — from its scripts, its config endpoints or the commands it tells the agent to run — is either well-known package and API infrastructure or declared in its own frontmatter. Links in documentation are not counted.

    Hosts contacted

    raw.githubusercontent.comsource host
  • No obfuscated payloads: passed

    No encoded or obfuscated payloads.

    No base64, hex or compressed blob is decoded and then executed, and no encoded shell commands.

  • No credential access: passed

    Reads no keys, tokens, keychains or credential files.

    Neither the code nor the SKILL.md instructions read SSH keys, cloud credentials, keychains, token stores, browser cookie databases or dotfiles that hold secrets.

  • No pipe-to-shell installers: passed

    No pipe-to-shell or download-and-run installers.

    No `curl … | sh` pattern, in the code or in the instructions, that runs code fetched at run time.

  • Pinned to a commit: passed

    Scanned gfx-rs/wgpu at 74e9e08cd3.

    The exact upstream commit SHA that was scanned is recorded, so the result refers to specific bytes.

Scanned
4 files, 104 lines
Copies in repo
2 — all of them scanned
This is a static scan, not a review. It reads the skill's files; it does not run them, and it cannot tell you whether the skill is any good or whether the code does what its description says. A skill runs with whatever access you give your agent.
What each check looks for →

About this skill

The webgpu-specs skill provides access to the official WebGPU specification, enabling AI agents to retrieve accurate technical details about the next-generation graphics and compute API. It serves as a direct reference for shader languages, feature flags, and pipeline configurations within the browser environment.

When to use it

  • Verifying compatibility requirements before implementing high-performance 3D rendering in web applications.
  • Resolving syntax errors or undefined features during WGSL (WebGPU Shading Language) development.
  • Checking specific adapter capabilities or device limits for cross-browser consistency.
  • Debugging pipeline state issues by consulting the authoritative standard definitions.

Key capabilities

  • Access to the full, official WebGPU specification text.
  • Detailed documentation on WGSL shader language constructs.
  • Information regarding feature flags and their browser support status.
  • Definitions for buffer, texture, and command encoder interfaces.

Example prompts

  • "What are the current requirements for using texture-sample in WGSL?"
  • "List all available feature flags for multi-view rendering in WebGPU."
  • "Explain the constraints on bind group layout definitions according to the latest spec."

Tips & gotchas

Ensure your AI agent queries this skill only when dealing with browser-based graphics, as it does not cover native Vulkan or DirectX implementations. Always cross-reference feature availability with specific browser versions, as implementation support can lag behind the specification.